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Renpy no audiodevice found
Renpy no audiodevice found












renpy no audiodevice found

The channel is paused when the music is played. Otherwise theįadeout time is taken from config.fade_music. fadeout If not None, this is a time in seconds to fade for. loop If this is True, the tracks will loop while they are the last thing channel The channel to play the sound on. filenames This may be a single file, or a list of files to be played. This stops the music currently playing on the numbered channel, dequeuesĪny queued music, and begins playing the specified file or files. play ( filenames, channel=u'music', loop=None, fadeout=None, synchro_start=False, fadein=0, tight=None, if_changed=False, relative_volume=1.0 ) link It is not, or if the sound system isn't working. Returns True if the channel is currently playing a sound, False if Returns None if no audio is playing on channel.Īs this may return None before a channel starts playing, or if the audioĬhannel involved has been muted, callers of this function shouldĪlways handle a None value. Returns the current position of the audio or video file on channel, in If the given channel is playing, returns the playing file name. Is not yet playing, the loop is returned, not the currently playing Return a list of filenames that are being looped on channel, or None Some formats - notably MP3 - do not include duration information in aįormat Ren'Py can access. ReturnsĠ.0 if no file is playing on channel, or the duration is unknown. Returns the duration of the audio or video file on channel. Returns True if the given filename has been played at least once on the current If channel is None, it defaults toĬay_channel. play ( filename, channel=None, **kwargs ) link Marks the given filename as if it has not been played on the current user's Marks the given filename as if it has been already played on the current user's

renpy no audiodevice found

easteregg = AudioData ( b '.', 'sample.wav' ) play sound easteregg renpy. Using the Preference() action with the "mixer mute" key, or usingĭefine audio. They can be set using the SetMute() or ToggleMute() actions, or If enabled, it will reduce the played volume to 0. In addition to these volume values, there is the mute flag of the mixer which _channel() function sets to which mixer the registeredĬhannel relates, creating it in the process if it doesn't already exist.Ī track's relative volume is set with the volume clause of the play-statement. Useful when several channels use the same mixer. To the "music" mixer and the "voice" channel to the "voice" mixer.Įvery channel additionally relates to the "main" mixer, as shown above.Ī channel's volume can be set using _volume(). The "audio" and "sound" channels relate to the "sfx" mixer, the "music" channel SetMixer() action, or using the Preference() action with the The mixers' volumes can be set using t_volume(), using the The channel volume is 50% (0.5) and the track's relative volume is 25% (0.25), In the volume the track will be played at.įor example, if the main volume is 80% (or 0.8), the mixer's volume is 100%, These four volumes are values between 0 and 1, and their multiplication results the relative volume of the track itself.the volume of the mixer which the channel relates to.The volume at which a given track is going to be played depends on a number In-game, the usual way to play music and sound in Ren'Py is using Variables, config.main_menu_music and config.game_menu_music allowįor the given music files to be played as the main and game menu music, Imagemaps enter their hovered or activated states. Sounds can also be set to play when buttons, menu choices, or The audio channel supports playing back multiple audio files at one time,īut does not support queueing sound or stopping playback. In addition to the normal channel, there is one special channel, audio. Of the in-game preferences menu are used to set individual The Music Volume, Sound Volume, and Voice Volume settings New normal channels can be registered with Normal channels support playing and queueing audio, but only play back Ren'Py supports an arbitrary number of audio channels. Mp3s, and skips on Safari, then consider changing config.webaudio_required_types. On the web browser, Ren'Py will check a list of audio formats, andĮnable a mode that is faster and less prone to skipping if the webīrowser supports all modes on the list. WAV (uncompressed 16-bit signed PCM only).Ren'Py supports playing music and sound effects in the background,














Renpy no audiodevice found